Second Quest is a graphic novel about a girl who does not accept the world she lives in. It's a meditation on videogame culture and its most beloved legends. It's a story of the islands we inhabit and why we refuse to leave. It asks what it really means to have courage.
"After a successful Kickstarter, this touching graphic novel from Braid's artist Hellman and veteran writer Thompson is a charming, gorgeously illustrated look at a Zelda-inspired fantasy world." – Simon Carless
"A frightening, Zelda-inspired fable"– Evan Narcisse, Kotaku
"Both a brilliant graphic novel and one of the smartest pieces of media criticism I've read in a long time."– Jake Muncy, VICE