Excerpt
Introduction
Like many pleasant, childlike men before me, I once pursued a career as an Imagineer for Walt Disney theme parks.
It's a highly competitive and sought after position. Only those who complete the Four Challenges of Goofy...
Decipher Walt's Ancient Riddle.
Design an attraction so perfect, only God could ride it.
Develop a strategy to "Imagineer" massive layoffs without alerting the press.
Defeat Golzor, the spike-wearing mutant, in hand-to-hand combat.
...may enter Disney's Great and Mighty Glendale Office, headquarters of Walt Disney Imagineering (WDI). Years ago, I befriended a man at a comic book
convention named Buddy Smiler. (That wasn't his real name, of course. His given name was Tad Winkler.) He worked at Imagineering for 25 years as a Disposal Copywriter. Buddy's job was to write the phrases put on trash cans around the park. He considered "Toss It, Friend!" to be his magnum opus. I was interested in meeting with Buddy to get his insight on how to break in at Imagineering, but he said he'd "do me one better."
He gave me box upon box of writing by an Imagineer named "Dipp," along with artwork drawn by staff artists to illustrate his proposals. Disney's powers-at-be attempted to throw these files away at one point, but Buddy – who was encouraged to take an obsessive interest in all things garbage — decided to rescue this lifetime of work from the cruel fate of Daisy Duck's Disposal Truck.
Dipp Disney was Walt Disney's cousin. He worked at Imagineering for 30 years, but he didn't become a household name like famous megastar Imagineers Zip Winkle, Martin O'Mallard or Larry Beans. So who exactly was he? Buddy's files paint a portrait of an optimistic, energetic showman who kept on trying, no matter the odds. They also suggest Dipp was really, really stupid. And a drunk. And possibly a sex addict?
Supplementing Dipp's work is a "permanent record" of sorts, also rescued from the "Waste Please." There were copious notes taken about Dipp by another legendary Imagineer, Morton Dobbs. According to records, Morton was assigned – by Walt himself – to keep tabs on Dipp, and he never stopped, even after Walt's death. In fact, after Walt's death, Morton's notes increased twenty-fold!
"If you really want to understand Imagineering," Buddy advised, "study the life of Dipp Disney. Also, please take all this garbage. I can't live in trash anymore. I'm 87."
Through these documents, I pieced together the life and work of an unusual and forgotten
artist. What you'll find in this volume is just the tip of the iceberg. As an official Creative Consultant at Imagineering, he generated 7000 theme park ideas, none of which were ever utilized. It's an incredible story, which I wanted to share with other fans of Disneyana, theme park design, and general sadness.
Some call him the worst Imagineer of all-time. Others counter that he was the best Imagineer, in that he was the best at coming up with the worst ideas. Most believe he's just a folk legend who never really existed. I believe there's some truth to all these opinions. Except the last one.
I hope you are ready, dear reader, for the incredible ride that was the life of Dipp Disney. There are more twists and turns than Space Mountain, with a story more preposterous than The Little Mermaid: Ariel's Undersea Adventure, and it's sure to make you queasier than the Tea Cups.
And so, I'm proud (?) to present the life and work of Mr. Dipp Disney...