INSIDE THE GAME…
Jennet Carter escaped the dark faeries of Feyland once. Now, fey magic is seeping out of the prototype game, beguiling the unwary and threatening everyone she cares about.
Tam Linn may be a hero in-game, but his real life is severely complicated. Still, he'll do whatever it takes to stop the creatures of Feyland, even if it means pushing Jennet toward the new guy in school–the one with an inside connection to sim-gaming… and the uncanny ability to charm everyone he meets.
Despite the danger, Jennet and Tam must return to Feyland to face the magic of the Bright Court–and a powerful new enemy who won't stop until the human world is at the mercy of the Realm of Faerie.
Far too many hours playing MMOs led to the story idea of an immersive computer game opening a doorway to the actual Realm of Faerie – and the award-winning, USA Today bestselling Feyland series was born. Follow two elite gamers as they search for answers in-game and try to keep dangerous fey magic from seeping into the real world, while struggling with their own coming-of-age issues. – Anthea Sharp
"Fantastic – An All Nighter! I love video games, and as I read Sharp's wonderful descriptions of the game environment, the quests and the battles, I felt like I was really there, in-game with Jennet and Tam."– The Kindle Book Review
"Anyone and everyone who enjoys fantasy, gaming, a great story, amazing characters, incredible writing, worlds that are so alive they don't stay within the pages—I could go on and on—MUST read this. If you haven't started this series yet, do not wait another second. You won't regret it!"– The Crooked Word
"My Sci-Fi Fantasy reading (literally hundreds of books) have nearly always been in the worlds of alien races, dragon worlds, or travel in time. Anthea Sharp has given me my first journey into the Fairy World; made especially enjoyable and enlightening since we get there by way of a computer interface. Having worked in every aspect of the computer world for over 20 years and having spent entirely too many hours of my early years playing Rogue on a PDP-11/73, and later under Mac OS 7 and 8 (I still miss that game), the Quest format of her story was right up my alley."– DJ James
The eerie call of a hunting horn floated over the drowsing city, sending sleepers' dreams spiraling into nightmare - or jolting them awake, hearts pounding in sudden terror.
Tam Linn sat upright in the hushed dimness of his hospital room. His breath rasped in his throat, the echo of that fey and terrible noise shuddering through him. Forcing his breathing to slow, he listened intently. Nothing. He slid out of the bed and padded to the window, then slowly pushed aside the curtain.
The dark gray sky arched over the city, the lights of Crestview washing out any stars that might be hovering there. No spectral hounds or horned riders galloped across the night. No faerie magic breaking through into the mortal world.
Tam watched a single car navigate the streets beyond the medical center. Soon the city would wake, and he'd finally go home. After three weeks in the hospital, the need to be out of there was severe - jangling his thoughts, burning his nerves. He clenched his hands into weak fists. He was still shaky, but he'd hidden it well enough that the docs had agreed to release him. There wasn't any more time to lose.
Dangerous magic was about to be turned loose in the human world - and he was one of the only people who had a chance of stopping it.