All in all based upon interviews with nearly 50 people at all levels of the organization, Game of X v.2 is the first book that fully details the history of Microsoft and its relationship with games, leading up to Xbox. The first part of the book look as Microsoft's surprising earliest experiments in games, even before Flight Simulator. Games were always present at Microsoft, from early commercial experiments to behind-the-scenes experiments by engineers in other divisions, such as the Word and Excel teams, leading to the release of numerous Microsoft Game packs and the ultimate establishment of the Game Division.
When it became clear that Windows would kill the thriving DOS games market, a small team led by Alex St. John, Eric Engstrom, and Craig Eisler – all members of the Developer Relations Group – unofficially began to explore and develop technologies that would allow Windows to be become a powerful technology for games and multimedia, but their largely unofficial efforts ran counter to the main thinking of the of the most powerful groups at Microsoft driving the development of Windows and Windows NT, which was planned to replace Windows as the main operating system, but which had no way to play games or multimedia. The software designed to fix the problem was called DirectX, and its developers were working in the shadows and constantly bucking the system. St. John had a knack for disruption, and in this book for the first time the real nature of the DRG is revealed: to support Windows developers and help them succeed and to operate behind the scenes as saboteurs, working to promote the Windows operating system and by various means, to help destroy Microsoft's rivals. It was in this dark side of the DRG that the four operatives who were developing DirectX in secret also excelled.
As part of the DRG mission to "assist" rival companies to fail, St. John, Engstrom, and Eisler became masters of deceit and disruption, and they turned these skills against the mother ship. The stories of their exploits, but within and outside of Microsoft are chronicled in detail here with extensive first-hand accounts.
Things got really crazy at Microsoft, with massive multimillion dollar parties of dubious taste, some involving crazy bands and themes, a giant penis monster in one, and live lions and slaves in another, and a highly effective "anti Microsoft" campaign led by St. John, DirectX was deviously rammed into Windows. The whole story is highly unlikely, entertaining, and bizarre.
Capping the DirectX story is the crazy internal war about 3D graphics that shook up the company and led to acrimonious email threads that ultimately led to St. John's firing, not before his team had established Direct3D as the official technology and an integral part of DirectX. And why is this significant? Because it was Direct X that enabled Xbox, the subject of Game of X v.1. Without these antics and insane behavior and events, it's possible that Windows' gaming would have been set back for years, and Xbox might never had happened.