The very first true wrestling video game would be none other than Technos Japan's Big Pro Wrestling, better known as Tag Team Wrestling in the West. Released shortly after New Year's of 1983 in Japan, this was the game that would lay the foundation for all others to come, and one which would go into history for more than one reason. The game was directed in part by Yoshihisa Kishimoto, a man no stranger to fisticuffs and fights himself. As a reckless youth often finding himself on the better end of a brawl, Kishimoto would eventually be able to draw on his earlier years to define what action games could be with his later releases of Double Dragon and Nekketsu Kouha Kunio-Kun, with the latter even being directly based on his own experiences. With Tag Team Wrestling, there's an immediacy and thrill to the combat that had yet been seen in video games, and the fluid controls made players nearly feel the impact and action in their fingertips.
The game focuses solely on tag team wrestling and features four wrestlers, Sunny and Terry (Jocko and Spike in the West) as the playable babyfaces and The Heels (Mad Maulers in the West). The player must beat The Heels ten consecutive times in order to be crowned the world tag team champions. There is a large repertoire of moves to draw from, including Inoki's signature Abominable Stretch (AKA the Cobra Stretch), Body Slams, Drop Kicks, Pile Drivers, Suplexes, the essentials are here. The game doesn't restrict itself to the ring either, allowing the player to take the action outside the ring. In this state, the game allows for the use of the turnbuckle bar to be used for a head bashing maneuver to keep the wrestler out for the ten count. The Heels manager will even get involved by hitting the player with a cane for some major damage.
The sound makes use of an impressive amount of digitized speech, mostly reserved for crowd noises and referee callouts, however the quality of these samples were quite low in this era of gaming, and today will sound more like white noise rather than audible speech. It's clear that the developers were well aware that in order to showcase the sport, the action had to be free moving, organic and surprising, and for a first attempt at a brand new genre, it is quite an achievement.