Excerpt
On Rollover:
"Every morning at 5 AM, the game performs what I call rollover. In the game's code, it appears to be called "GrowUp," but I'm sticking with rollover. If you're playing the game on your island at that time (unless you are in a building, on a different island, or in a menu), the screen will iris out and you'll be presented with Isabelle's daily news broadcast. (What TV program will she tell us about this time?) After that, wherever you were beforehand, you'll emerge from the front door of your house."
On Katrina:
"As promised, here is the section on Katrina's predictions. There are two types, having to do with luck and friendship. You can get either one, the other, both, or neither on each day. Each costs 1,000 bells. As mentioned earlier, these aren't actually predictions, per se, because if you don't pay for one, the effects don't happen. It's Katrina's prediction that causes the predicted results, good or bad, to occur. So, huh."