Kurt Kalata is an ardent video gamer from New Jersey. He has founded websites such as The Castlevania Dungeon, which focuses on Konami's long running, vampire slaying series, and Hardcore Gaming 101, which gives comprehensive reviews focusing on the history of gaming. His most recent book is Bitmap Books' A Guide to Japanese Role-Playing Games. In addition to his own sites and books, his writings have appeared in Retro Gamer magazine, Time Extension and at 1up, Siliconera, and Gamasutra.

HG101: The Guide to Retro Horror by Kurt Kalata

Hardcore Gaming 101 is proud to present The Guide to Retro Horror! Within these blood-soaked pages you'll find some of the most famous (and infamous) horror games ever released, from cult classic series Ghosts 'n Goblins, Splatterhouse, Zombies Ate My Neighbors and Nightmare Creatures, to obscure favorites like?Monster Party, Chiller, Project Firestart, Sweet Home, Waxworks, and more! A word of warning, though: the horrifying theme of this book may be inappropriate for young children... and cowards.

CURATOR'S NOTE

Hardcore Gaming 101's Kurt Kalata hosts a tour of thrills and chills across retro gaming's most famous (and infamous) horror games. Make sure to turn all the lights on before you read this one. – David L. Craddock

 

REVIEWS

  • "This is a very solid book content wise with pretty good layouts (as with all HCG101 releases I've ordered thus far) and it was nice to see a variety of older content including Amiga and IBM-PC entries, and even an arcade light gun title. Of particular interest to me were the sections on the Splatterhouse and Ghouls and Ghosts series, of which many articles were written by series' guru Rob Strangman. The sections cover not only the main game titles, but cameo appearances, bits of merchandise, and obscure information. The other articles were also great to read, especially ones on more obscure computer titles like the Amiga 500 only Waxworks, or the arcade only Zombie Raid."

    – Rei Ciel, Amazon.com review
 

BOOK PREVIEW

Excerpt

In September of 1985, Capcom released their first side-scrolling platformer, Ghosts 'n Goblins (or Makaimura, which translates to "Demon World Village") in Japan. At the time, games of this style were still fairly new. There had been a few successes from other publishers, such as Namco's Pac-Land as well as Nintendo's Super Mario Bros. (released a scant six days prior to GnG), but the genre was far from proven. Leading Capcom's foray into these uncharted waters was Tokuro Fujiwara. Up to this point, his previous credits included Roc'n Rope and Pooyan for Konami, and Higemaru and Commando with Capcom. He would later go on to create the arcade versions of Bionic Commando and Tiger Road.

The plot in Ghosts 'n Goblins is a simple one, inspired by countless fairy tales and adventure stories from ages past. The princess from an unidentified kingdom is being held captive, and a knight in shining armor has to go to her rescue. A brief opening sequence lays out the premise for the player, with the damsel and her hero (identified as Prin Prin and Arthur, respectively, although Arthur is called Sir Michael in an early US arcade flyer), relaxing in a graveyard. That's when Satan, the servant of Astaroth, appears. He swoops down and carries the hapless Prin Prin away, and Arthur immediately dons his suit of armor as he sets off to rescue her.

Six stages of grueling platforming lie between Arthur and Astaroth's throne room, set at the top of a mountain and where Prin Prin is being held. The knight starts out in the graveyard from the opening, which leads into a haunted forest. From there, he must fight his way through a ghost town and into the mountain, through a series of caves (in some places riding floating platforms made up of nothing but eyeballs), over a wooden bridge suspended over lava, and finally up through Astaroth's fortress.