Excerpt
Stars and Slime Forever
Day of the Tentacle's use of a vital moment of American history—the writing of The Constitution—made for an inspired choice, and allowed figures like John Hancock, George Washington, Thomas Jefferson, and Ben Franklin to be drawn into the story of three college co-eds trying to stop an evil tentacle from taking over the world. Relying on such a specific chunk of Americana wasn't without its problems, though...
TS: Going back to the formation of the country was just something that led to a lot of great puzzles. We could change the Constitution to include things that would help you solve puzzles, and it just naturally seemed really funny to us.
DG: You'll notice it's not real American history, but sort of legendary American history. Everybody is sort of fifth-grade interpretations of the things [we've] heard, so you get George Washington's cherry tree and the wooden teeth. So, when we were talking about American history, those things were all coming up, and I think the specific moment that we chose within that came out of a desire to literally change the country in a frivolous way by editing the Constitution. That was an idea that occurred to us. "Oh, yeah, if they're making the Constitution, then we can put stuff in it, and it will be silly and arbitrary and that'll be great." So, that was why [we decided on] exact dates for [the past], just so we could muck around with the Constitution.
TS: It's kind of a spoof of taking the bigger, more comical stereotypes about George Washington and the cherry tree. Then again, if you don't know the story about George and the cherry tree, that might be a weird puzzle to [solve]. But then, they're solved the way all adventure game puzzles are solved, which is just: You talk to all the characters and try all the objects, and eventually something gives you a hint.
With all the US history in the game, some at LucasArts were concerned with DotT's reception overseas.
DG: We figured we were doing things that were sort of so basic that they would be universal, and we weren't right about that. But that was what we thought, and we just went for it. I guess by that time, we knew already that basically a third of our audience was in Germany, so we probably should have thought more about that.
TS: Specifically, marketing and management were like, "You guys, no one knows who Ben Franklin is outside this country. This is not going to sell, but let's try it." And they told us it sold better in France than in America. Sold more in Germany than in America. And, the fact is, in Europe they're just better educated about American history than we are about European history.
DG: It doesn't, in retrospect, seem to have hurt [sales] very much. The game is still a success, and people are still talking about it. So I feel like we must have done something good. But if I had it to do over again, we might think a little bit more globally about it.