Foreword
By Ted Dabney
I grew up in an era before zip codes, area codes, television and vend- ing machines, where my idea of entertainment was listening to "Sky King" on the radio (KGO in San Francisco).
My first engineering job was to design power supplies and video cir- cuits using vacuum tubes, and from there I have watched the development of technology my whole life, and for years, I was part of it.
Nolan Bushnell was my office mate at Ampex and had seen Steve Russell's Spacewar! game at Stanford Artificial Intelligence Laboratory in Palo Alto, CA. He thought it was the best thing ever and had me go back with him so I could see it for myself. After we had seen it together, he told me what he wanted to do.
Digital Equipment Corporation (DEC) of Maynard, Massachusetts had introduced a minicomputer called the PDP-8 in 1965. Nolan wanted to use this computer to time-share several play-stations and have people pay to play this Spacewar! game. By this time, advancing technology was old-hat to me so I said, "Let's do it."
We did some preliminary work on this concept to see what we needed to do to make this happen. Finally we did some number crunching and realized that there was no way to make this idea financially viable. The proposed project was dead.
All this silliness began when I designed a rather simple circuit that could replace the computer. We then came up with a novel approach to create a game played on a tv set and were very successful at it.
Unbeknownst to me, there have been many stories and books about what we did and how we did it that were based on rumors and guess-work. In 1994, Leonard Herman wrote a book called "Phoenix, The Fall and Rise of Videogames." Several years later, while doing some follow-up research,
he came across my name and contacted me. It really surprised me to find out how much interest there was in all this stuff. I gave him the whole story about how all of this came about, including how I did the design work in my daughter's bedroom. That's how I found out that Nolan Bushnell had been telling everybody that he designed this whole thing in his daughter's bed- room. This had absolutely no basis in fact.
This didn't really bother me much until one day somebody calling themselves Nolan Bushnell posted on a website called AtariAge that "Dabney didn't even have a daughter." Nolan Bushnell knew my daughter Terri very well, and this was so upsetting to me that I answered the post. Nolan called me on the phone and told me that he just forgot. This was pure crap. As I dug in further, it turned out that almost everything he has said publicly about me and the early days of Syzygy/Atari was pure crap.
Enter Martin Goldberg and Curt Vendel. These guys had become video game aficionados and wanted to know everything there was to know about the beginning days of Atari.
Other than my brief involvement with the start-up, I know almost nothing about the video game industry, but Curt and Marty know practically everything. Based on the research that I've been a part of and that I've seen them do, this book is the culmination of over two generations of video- game development.
It was over forty years ago that this adventure began, and until about three years ago, my contribution to it had been obscured. I never thought it was such a big deal actually. In fact, I have been very surprised and grateful to find out that a lot of folks find this whole thing to be a very big deal indeed.
I have always prided myself on the ability to solve almost any electronic problem. Nolan asked me to come up with a circuit to replace a computer. I didn't know anything about computers but I did know what the circuit needed to do, so I did it. The rest, as they say, is history. I must say that I very much appreciate the recognition that I have had for the last few years. Thank you.
Computer Space was the birth of this phenomenon and PONG was that which gave it life. A whole lot has happened since then and this book will bring the reader up to date on all the comings and goings of video games and the people involved in making it happen.
- Ted Dabney
May 28th, 2012