International bestselling editor and writer with over 35 million books in print, Kristine Kathryn Rusch writes in many genres, from science fiction to mystery, from western to romance. She has written under a pile of pen names, but most of her work appears as Kristine Kathryn Rusch. Her novels have made bestseller lists around the world and her short fiction has appeared in eighteen best of the year collections. She has won more than twenty-five awards for her fiction, including the Hugo, Le Prix Imaginales, the Asimov's Readers Choice award, and the Ellery Queen Mystery Magazine Readers Choice Award.
Publications from The Chicago Tribune to Booklist have included her Kris Nelscott mystery novels in their top-ten-best mystery novels of the year. The Nelscott books have received nominations for almost every award in the mystery field, including the best novel Edgar Award, and the Shamus Award.
She also edits. Beginning with work at the innovative publishing company, Pulphouse, followed by her award-winning tenure at The Magazine of Fantasy & Science Fiction, she took fifteen years off before returning to editing with the original anthology series Fiction River, published by WMG Publishing. She acts as series editor with her husband, writer Dean Wesley Smith, and edits at least two anthologies in the series per year on her own.
To keep up with everything she does, go to kriswrites.com and sign up for her newsletter. To track her many pen names and series, see their individual websites (krisnelscott.com, kristinegrayson.com, krisdelake.com, retrievalartist.com, divingintothewreck.com).
A graveyard of spaceships, abandoned by the mysterious Fleet thousands of years earlier. Boss calls it "the Boneyard." She needs the ships inside to expand her work for Lost Souls Corporation. Yash Zarlengo thinks the Boneyard will help her discover if the Fleet still exists.
Boss and Yash, while exploring the Boneyard, discover a small ship with a powerful and dangerous problem: The ship's active anacapa drive.
To escape the Boneyard, Boss must deal with the drive. Which means she'll have to dive the ship on limited time and under extremely dangerous conditions. And she can't go alone.
A heart-stopping adventure that continues the thrill ride of Kristine Kathryn Rusch's award-winning Diving series.
"[The Runabout] is so good, it will make you want to read the other stories."
– SFRevu"Engrossing. Detailed. Imaginative. I had never heard of the author's Diving series before reading this. I should have. It is good. Really good."
– Tangent Online"Kristine Kathryn Rusch is best known for her Retrieval Artist series, so maybe you've missed her Diving Universe series. If so, it's high time to remedy that oversight."
– Don Sakers, AnalogONE
Choral music. Sixteen voices, perfect harmony, singing without words. Chords shifting in a pattern. First, third, fifth, minor sixth, and down again.
I can hear them, running up and down the scales like a waterfall, their chorus twice as loud as the rest of the music floating through the Boneyard.
Of course, I know there is no music here. I am hearing the malfunctioning tech of a thousand, five thousand, ten thousand ships, all clustered together in an area of space larger than some planets. The sound is the way that my head processes the changing energy signatures, although, oddly, I can't hear any of it when I have my exterior communications link off.
Anyone with a genetic marker that ties them to the Fleet can hear this. Everyone else can't.
Although I've never really tested this assumption thoroughly. I don't know if those of us with the marker hear the same thing.
My mind is wandering, which is dangerous during a dive. I have just exited the Sove, a Dignity Vessel we pulled from the Boneyard months ago, and I'm heading toward a completely intact Dignity Vessel only a few meters away. I'm wearing an upgraded environmental suit with more features than I've ever used before. I hate those, but I've finally gotten used to the clear hood that seals around the neck instead of a helmet like I used to wear.
We've sent a line from the Sove's smallest bay door to the only visible door on the Dignity Vessel, and I'm clinging to that line by my right hand.
I'm facing the Dignity Vessel when the sound catches me.
Elaine Seager, one of the original Six who learned to dive with me way after we discovered the need for markers, is slowly working her way toward the other Dignity Vessel. She's ever so slightly ahead of me on the line. I was the second one to exit the Sove.
Orlando Rea, another one of the Six, is waiting to exit the Sove. We have strict procedure about the distance between divers on a line.
In fact, we have strict procedures about everything.
The procedures keep us safe.
"What's the holdup?" Yash Zarlengo asks from inside the Sove. She's monitoring us. She hates diving, and avoids it as much as possible.
She'll have to do a lot of it on this trip—she often has to dive when we're in the Boneyard—but she's going to dive only after we know what's inside our target vessel.
I snap to attention, still caught by that sound.
"I'm the holdup," I say. "Orlando, you need to go around me and catch up to Elaine."
"Not procedure, Boss," Orlando says from behind me. His tone is half-amused, half-chiding. I'm the one who always harps on procedure.
But he does as I ask. He exits the bay door on the right side instead of the left, and grips the line.
I flip my comm so that Yash can't hear what I have to say to the other two divers.
"You hearing that?" I ask.
Orlando looks around—up, down, sideways. There are ships everywhere. Different kinds, different makes, different eras. As far as we can tell, they're all Fleet vessels, although some of our team back at the Lost Souls Corporation hopes that we'll also find vessels we've never seen before.
There's a theory that these ships were stored here during a protracted war.
I think the theory's wishful thinking. Because I love diving ancient and abandoned ships, I've learned a lot about history. And one thing that unites human beings, no matter where they live, is their ability to take a historical fact and discard it for a story that sounds ever so much better.
The war sounds so much better than a ship graveyard, put here to store abandoned ships until they're needed—a kind of junkyard in space.
I've stopped arguing that point of view, though. I figure time will tell us what this place actually is.
I can't see Orlando's face through his hood. He has turned away from me.
I wish the new suits had one more feature. I wish we could monitor each other's physical reactions in real time. We send that information back to the Sove as we dive, but we don't give it to each other.
I didn't help with the design of the new suits, and that was a mistake. Yash designed them to handle the constantly changing energy waves we identified inside the Boneyard. The waves come from all the anacapa drives inside the Boneyard and, Yash thinks, from the Boneyard's anacapa drives as well. Each drive has a different signature, and malfunctioning drives have even stranger signatures.
We hit the waves as we move across the emptiness from one ship to another, sometimes one wave in the short distance, and sometimes three dozen waves.
Orlando's hand remains tightly wrapped around the line.
"Yeah," he says softly, in answer to my question. "I do hear that. I can't tell where it's coming from."
Elaine has stopped a few meters from us.
"Are we diving or not?" she asks.
That annoyed question went across the open channel, which means Yash heard it.
"Is there a holdup?" she asks again. "Besides Boss?"
I decide to come clean. "We've got a strange energy signature."
"I'm not reading anything from your suits," she says.
I sigh silently. We're now getting to the thing she hates—the musicality of the Boneyard itself.
"I can hear it," I say.
"Me, too," Orlando says. He doesn't have to. I hope he's not protecting me.
Even though Yash represents the Fleet on these dives, I'm in charge of them. I still run the Lost Souls Corporation, even if I've delegated many of my duties to Ilona Blake.
I never go on dives where someone else is in charge.
"Well," Yash says, "whatever you 'hear' isn't important. Examining that ship ahead of you is."
She's right. We are salvaging ships from the Boneyard, and it takes a lot of work. We've taken seventeen Dignity Vessels so far, but not all of them work as well as we want them to. We've ended up using six of them for parts.
Orlando turns toward me, remembering, maybe at this late date, that I'm the one who gives the final orders here.
I nod, then sigh.
"She's right," I say. "We're on the clock. Let's keep moving forward."