NEWS

THE WINTER POWER-UP GAME BUNDLE

The Winter Power-Up Game Bundle - Curated by David L. Craddock

StoryBundle is sending off 2018 with one of our best collections of books about video game history and culture yet: The Winter Power-Up Game Bundle, available now for a limited time on www.storybundle.com.

Nintendo historian and veteran journalist Jeremy Parish returns with two installments in his deep dives into retro games, NES Works Volume 1: 1985 and NES Works Volume 2: 1986, which recount the first two years of the NES console's historic run.

Fellow historian David L. Craddock returns with Rocket Jump: Quake and the Golden Age of First-Person Shooters, a narrative-style history of the 1990s and the creative and contentious culture that influenced developer id Software. Craddock and Boss Fight Books team up to offer Shovel Knight, which digs into the making of Yacht Club Games' celebrated title and love letter to retro-style platforming.

All that, plus journalist Kyle Orland's collection of some of his most impactful writings on the games industry, a history of CCG (collectible card game) juggernaut Magic: The Gathering, examinations of Sega Saturn, Nintendo 64, and PlayStation One games you've never played, and more. – David L. Craddock

A quick tour of the books in our bundle:

Generation Decks: The Unofficial History of Gaming Phenomenon Magic The Gathering

If you've ever tapped a swamp or bought 20-sided dice for any purpose other than rolling stats in Dungeons & Dragons, you need to read Generation Decks. This unofficial history of Magic: The Gathering chronicles the story of the collectible card game that spawned a thousand imitators. Many have come and gone. Magic is still standing, and Generation Decks leaves nothing to the imagination as it explains the "why" and "how" of the global sensation.

Rocket Jump: Quake and the Golden Age of First-Person Shooters

Growing up, Quake was more than a game to me. It was the first virtual arena where I fragged friends over phone lines, the first esports scene I followed, the first time I rocket-jumped to new heights. I sought to recapture that awe and magic in Rocket Jump by interviewing as many developers from id Software—and other influential FPS-game studios—as I could. I hope you enjoy it.

Shovel Knight (Boss Fight Books)

The games I played as a kid—and during high school and college, which also fall under the "kid" demographic—played huge roles in encouraging me to write about games today. The opportunity to interview the principal designers of Shovel Knight to write the Boss Fight Books-published book of the same name was an opportunity to explore the development processes of folks who, like me, carried a torch for the 8-bit games responsible for so many happy memories.

Game of X: Vol. 2

How did Microsoft go from operating systems and word processors to advocates and creators of one of gaming's most powerful consoles and brands? Rusel DeMaria's Game of X v. 2: The Long Road to Xbox does a fantastic job going behind the scenes to show how a command-line interface, a suite of programming tools, and wild parties paved the monolithic software creator's path to console dominance.

NES Works Volume 1: 1985

Jeremy Parish continues to cement his reputation as one of the go-to historians on Nintendo history. From game design to designer history and each title's impact on popular culture on its genre, NES Works Volume 1: 1985 presents a definitive account of how a Japanese playing-card manufacturer left an indelible mark on the burgeoning electronic entertainment scene.

NES Works Volume 2: 1986

Nintendo and its NES were just getting warmed up in 1985. As historian and journalist Jeremy Parish proves time and again over the pages of NES Works Volume 2: 1986, the console came into its own during its sophomore year, and Parish's writing overflows with anecdotes and technical details from each NES title released during '86. -David L. Craddock, curator, StoryBundle

The Game Beat: Observations and Lessons from Two Decades Writing About Games

Kyle Orland's The Game Beat is a snapshot of some of the acclaimed journalist's most insightful writings on the games industry collected. Better yet, Orland breaks the fourth wall between reader and writer to share some of what he's gleaned over his impressive career, offering unprecedented access into one of the industry's most important jobs: Chronicling its history.

Making Mulaka

Developer Lienzo's Mulaka was inspired by the culture of the Tarahumara, and the 3D action-adventure's beautiful graphics inspired Select Start Press author Christian Cardenas to write Making Mulaka, a book as richly detailed as the game on which it's based. Cardenas does a fantastic job exploring the developer's approach to game development, but even more importantly, his writing gets at the heart of the culture at Lienzo, which formed the bedrock of the game's aesthetics and gameplay.

Nintendo 64 Games You've Never Played

In its never-ending quest to document the world's rarest—and in many instances, weirdest—video games, Unseen64 has entered fond and expensive terrain in Nintendo 64 Games You've Never Played. Collectors and nostalgic players alike will love absorbing all the information, artwork, and details from Nintendo's groundbreaking 64-bit machine.

PlayStation Games You've Never Played

Between Sony and third-party publishers, hundreds of games were released on the original PlayStation. In PlayStation Games You've Never Played, Unseen64 does a fantastic job sorting through the titles everyone's heard of to shine a spotlight on some of the system's rarely-talked-about finds.

Sega Saturn Games You've Never Played

When gamers say "Sega," they're probably talking about the Sega Genesis or Sega Dreamcast, the Sonic creator's final console. The Saturn is an oft-overlooked platform, and Unseen64 does a fantastic job showing why that shouldn't be the case in Sega Saturn Games You've Never Played, which reveals some of the most fascinating titles for Sega's least-known console.

– David L. Craddock

For StoryBundle, you decide what price you want to pay. For $5 (or more, if you're feeling generous), you'll get the basic bundle of four books in any ebook format—WORLDWIDE.

  • The Game Beat by Kyle Orland
  • PlayStation Games You Will Never Play by Unseen64
  • NES Works Volume 1: 1985 by Jeremy Parish
  • Sega Saturn Games You Will Never Play by Unseen64

If you pay at least the bonus price of just $15, you get all four of the regular books, plus SEVEN more!

  • Generation Decks: The Unofficial History of Magic the Gathering by Titus Chalk
  • Making Mulaka by Christian Cardenas
  • Game of X v.2 by Rusel DeMaria
  • NES Works Volume 2: 1986 by Jeremy Parish
  • Rocket Jump: Quake and the Golden Age of First-Person Shooters by David L. Craddock
  • Boss Fight Books: Shovel Knight by David L. Craddock
  • Nintendo 64 Games You Will Never Play by Unseen64

This bundle is available only for a limited time via http://www.storybundle.com. It allows easy reading on computers, smartphones, and tablets as well as Kindle and other ereaders via file transfer, email, and other methods. You get multiple DRM-free formats (.epub and .mobi) for all books!

It's also super easy to give the gift of reading with StoryBundle, thanks to our gift cards – which allow you to send someone a code that they can redeem for any future StoryBundle bundle – and timed delivery, which allows you to control exactly when your recipient will get the gift of StoryBundle.

Why StoryBundle? Here are just a few benefits StoryBundle provides.

  • Get quality reads: We've chosen works from excellent authors to bundle together in one convenient package.
  • Pay what you want (minimum $5): You decide how much these fantastic books are worth. If you can only spare a little, that's fine! You'll still get access to a batch of exceptional titles.
  • Support authors who support DRM-free books: StoryBundle is a platform for authors to get exposure for their works, both for the titles featured in the bundle and for the rest of their catalog. Supporting authors who let you read their books on any device you want—restriction free—will show everyone there's nothing wrong with ditching DRM.
  • Give to worthy causes: Bundle buyers have a chance to donate a portion of their proceeds to Pixelles!
  • Receive extra books: If you beat the bonus price, you'll get the bonus books!

StoryBundle was created to give a platform for independent authors to showcase their work, and a source of quality titles for thirsty readers. StoryBundle works with authors to create bundles of ebooks that can be purchased by readers at their desired price. Before starting StoryBundle, Founder Jason Chen covered technology and software as an editor for Gizmodo.com and Lifehacker.com.

For more information, visit our website at storybundle.com, tweet us at @storybundle and like us on Facebook. For press inquiries, please email press@storybundle.com.