Excerpt
Chapter 1. Use This Book Effectively
http://geoff-hart.com/books/write-faster/online-stuff.html
This is not a book about the craft of writing. There are dozens of good books that discuss the art of crafting stories, and one of them is likely to be exactly what you need. For example, if you're a fan of Stephen King's fiction, his book On Writing: A Memoir of the Craft will be to your taste. James Alan Gardner offers a crash course in his A Seminar on Writing Prose that's worth your time. Martin (M. Harold) Page offers Storyteller Tools: Outline From Vision to Finished Novel Without Losing the Magic, which provides a (to my knowledge) unique way to think about organizing your thoughts effectively using tools such as conflict diagrams. Experienced editor Amy Schneider is working on a book on editing fiction that, if you're lucky, will be published in 2021.
There's a glossary! Word processors are complex and confusing. Unfortunately, you need to learn a few technical terms to understand some of what I describe. If you haven't encountered a particular term (perhaps because you haven't yet read the chapter where I define the term), there's an extensive Glossary to help you understand these terms. Most italicized termology is in the Glossary.
My book is about mastering the tools you use to craft fine writing. Your goal should be to master those tools so well that you stop focusing on the mechanics of writing and pay more attention to the craft. With practice, those mechanics become nearly subconscious, and that's the first and best advice I can provide: pick one or two skills that will save you time or improve your writing quality and practice them until you can do them without having to stop and think about what you're doing. Since your word processor is the primary tool of your craft, you'll need to put up with a little frustration while you work through poorly considered software design until you internalize how it works. For tools you won't use regularly, use this as a resource to help you find those tools and learn or remember how to use them. Although I'll concentrate on Microsoft Word, most other programs offer similar features, or let you create your own variants of those features.
Keyboard and menu conventions: In Windows, most keyboard commands use the Control key plus one or more additional keys; Macs use the Command key. To avoid the need to repeat every keyboard command twice, I'll use the shortcut Control/Command to remind you to use the Control key in Windows and the Command key on the Mac. For menus and dialog boxes, I will use > to indicate the next selection in a series of choices. For example, File > Save means that you should open the File menu and select the Save choice.
If you write fiction professionally, consider the Scrivener software. Scrivener is designed specifically as a writer's tool, and integrates all of the necessary features in one polished interface. Its primary drawback (and it's a big one) is that it's difficult to move files back and forth between Scrivener and Microsoft Word, and most publishers use Word to edit manuscripts. Scrivener's unique file format and approach to structuring manuscripts makes it difficult to reimport edited text into Scrivener. You lose some of the glue that binds these files together. Here, I'll try to help you build your own equivalents of most features that Scrivener provides. They won't be as smoothly integrated, but they'll still let you accomplish many of the same goals.
The book has the following structure: In Part 1 (Get Started), I'll describe how to prepare your computer and your software for writing. The idea is that you should make your work environment as comfortable as possible so that it isn't a constant, nagging annoyance that wears you down. The tools I'll describe in this section will make all subsequent stages of writing easier and more efficient. In Part 2 (Write Your First Draft), I'll describe the writing-support tools that will get you efficiently to a first draft that you can subsequently revise. In separating writing from revision, I'm explicitly endorsing the suggestion that you should write, more or less without any backtracking, until you reach the end, and only begin revising after you reach the end. There will occasionally be exceptions to this guideline, since you'll at least occasionally discover a problem that requires you to return to earlier parts of the manuscript to correct parts of the text affected by the problem. In Part 3 (Revise Your Draft), I'll show you how to focus on the key tools you need to turn your first draft into something that's ready to send to your beta readers, reviewers, or an editor. You may need to create several drafts before the book is ready to show to someone else, and this part of the book will speed up that process. In Part 4 (Appendices and Miscellaneous Resources), I've collected details on how you can protect your manuscript and yourself, as well as various useful tools for writers.
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