From curator Simon Carless: This specially picked set of 8 fascinating game culture & history books once again features a multitude of great titles - including exclusive ebooks - for a fraction of their retail price.

And in this bundle, the optional charity share along with Simon's curator share will be going to the Prisoners Literature Project, a vitally important all-volunteer, non-profit group that sends donated books - almost 3,000 per month in more than 800 packages - directly to prisoners throughout the United States

You can read more about how the bundle was assembled here, and make sure to click on each cover for reviews, a preview and a personal note from our curator!



  • Authors Support awesome indie authors by paying however much you think their work is worth!
  • Bonus_big Pay at least $12 to unlock Boss Fight Books: Spelunky, So You Want to Play Go, GameMaker Language and Taito Arcade Classics!
  • Computers Read all our books on just about any tablet, ereader, laptop or
    even your smartphone.


GameMaker Language by Benjamin Anderson

"Many other guides I've read overlook the language aspect, but this book does a great job of explaining it step by step so you can really understand each layer of it. Highly recommended."

– Steven Glick

Boss Fight Books: Spelunky by Derek Yu

"Spelunky might be our Understanding Comics."

– Adam Saltsman

A Psychogeography of Games by Hannah Nicklin

"Nicklin's book makes an important contribution to understanding how and why people make games. It is an illuminating work that offers real insight and connection with designers and their processes through engaging interviews. The book is a fantastically curated collection focusing on some really important game artists, designers and indie developers."

– Alan Hook, Lecturer in Interactive Media at Ulster University

How to Talk About Videogames by Ian Bogost

"If you want an engaging, enjoyable tour of the video game commentary in 2015 conducted by a smart and entertaining writer, you'd be hard-pressed to do much better than How to Talk about Videogames by Ian Bogost."

– Boston Globe

Playing at the World by Jon Peterson

"Playing at the World is the best book I've ever read about games and gaming - not the personalities that play, but the history of games. The author is an absolutely meticulous researcher, and you will learn more about where role-playing games came from than you ever knew before - because I did, and I was there at the beginning, and I still learned more!"

– Tim Kask, early TSR employee and original editor of Dragon magazine

So You Want to Play Go? by Jonathan Hop

"Cannot recommend this highly enough! Learning Go can be a bit daunting at first, especially for those of us that do not have a lot of time to sit down and study the game and give it the time it deserves. However if you need the fundamentals this is THE BOOK to start with!"

– Amazon Review

Surviving the Game Industry: A Wasteland Guide (StoryBundle Exclusive!) by Matthew Wasteland

It is no small challenge to critique an industry from within, let alone an industry as insular and secretive as the video game industry. For five years Matthew Wasteland managed just that, using uncommonly specific satire to dance up to the truth without truly stepping on any toes. Each column was a piece of scrap-book detritus from a world ever-so-slightly unlike our own, where the truth behind the corporate double-speak shone through just often enough to make everyone uncomfortable. Wasteland assembled each pasted clipping with a keen and ultimately compassionate eye, with barbs and pity for overlords and underlings alike.

– Kirk Hamilton



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Pay what you want! You choose how much you want to pay for these awesome books. (Click on each book above to check them out.) You decide how much of your purchase goes to the author and how much goes to help keep StoryBundle running. If your purchase price beats $12, you get GameMaker Language by Benjamin Anderson, Boss Fight Books: Spelunky by Derek Yu, So You Want to Play Go? by Jonathan Hop and HG101 Presents: Taito Arcade Classics by Kurt Kalata!

Zero DRM. There's no DRM on any of our books. None. Why? For one, we don't believe DRM actually stops people from sharing what they want to share. Second, and most importantly, we don't believe we should be treating our customers as criminals. So go ahead and put these on your tablets, Kindles and smartphones, but if a friend wants to read the bundle, please have them buy one for themselves. With pay-what-you-want, we believe there's a price for everyone. Or better yet, buy one for them as a gift. Help support indie authors!

Support nonprofits. Best of all, you can also give a portion of the proceeds from each bundle to charity. To learn more about these charities and those they help, click the "Learn More" link next the charities when you purchase.

Easy delivery. It's super convenient to get these ebooks onto your reader of choice—just download and sync. Better yet, if you have a Kindle or Kindle-enabled tablet or smartphone, we can send the books directly to your device. No computer required.

Missed our previous bundles? Check them out here.


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