The Winter Power-Up Game Bundle, curated by David L. Craddock:

StoryBundle is sending off 2018 with one of our best collections of books about video game history and culture yet! Nintendo historian and veteran journalist Jeremy Parish returns with two installments in his deep dives into retro games, NES Works Volume 1: 1985 and NES Works Volume 2: 1986, which recount the first two years of the NES console's historic run.

Fellow historian David L. Craddock returns with Rocket Jump: Quake and the Golden Age of First-Person Shooters, a narrative-style history of the 1990s and the creative and contentious culture that influenced developer id Software. Craddock and Boss Fight Books team up to offer Shovel Knight, which digs into the making of Yacht Club Games' celebrated title and love letter to retro-style platforming.

All that, plus journalist Kyle Orland's collection of some of his most impactful writings on the games industry, a history of CCG (collectible card game) juggernaut Magic: The Gathering, examinations of Sega Saturn, Nintendo 64, and PlayStation One games you've never played, and more.

Click here to read much more about the bundle, and make sure to click on each cover for reviews and a preview of all the books!

 

HOW IT WORKS

  • Authors Support awesome indie authors by paying however much you think their work is worth!
  • Bonus_big Pay at least $15 to unlock SEVEN more books, including Making Mulaka, Generation Decks, Rocket Jump and more!
  • Computers Read all our books on just about any tablet, ereader, laptop or
    even your smartphone.
 

SELECTED REVIEWS

Generation Decks: The Unofficial History of Magic the Gathering by Titus Chalk

"It was a pleasure to read this well researched book and get back in touch with the game design world from the '90s."

– Richard Garfield, game designer and creator of Magic: The Gathering

Game of X v.2 by Rusel DeMaria

"Rusel DeMaria delivers the colorful and unlikely stories of the earliest days of games at Microsoft as well as the technology that enabled games, which also made Xbox possible before it was even on the radar."

– Ed Fries, former VP, Microsoft Games Studios

The Game Beat by Kyle Orland

"There aren't many people whose perspective on video games and the media mean as much to me as Kyle Orland's. Kyle has always been an earnest and curious chronicler of video game journalism, so it should be no surprise that this collection of much of his work covering that space over the last decade-plus has both of those values. For anyone interested in the real challenges of working this beat, this collection is an easy recommendation."

– Chris Grant, editor-in-chief, Polygon

Rocket Jump: Quake and the Golden Age of First-Person Shooters by David L. Craddock

"The article grew into a whole book! I’m glad David persisted in prodding me to get thoughtful answers to his questions."

– John Carmack, co-founder of id Software
 

GET THE BUNDLE

 

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BOOKS WITH BENEFITS

Pay what you want! You choose how much you want to pay for these awesome books. (Click on each book above to check them out.) You decide how much of your purchase goes to the author and how much goes to help keep StoryBundle running. If your purchase price is $15 or more, you get SEVEN more books: Generation Decks: The Unofficial History of Magic the Gathering by Titus Chalk, Making Mulaka by Christian Cardenas, Game of X v.2 by Rusel DeMaria, NES Works Volume 2: 1986 by Jeremy Parish, Rocket Jump: Quake and the Golden Age of First-Person Shooters by David L. Craddock, Boss Fight Books: Shovel Knight by David L. Craddock and Nintendo 64 Games You Will Never Play by Unseen64!

Zero DRM. There's no DRM on any of our books. None. Why? For one, we don't believe DRM actually stops people from sharing what they want to share. Second, and most importantly, we don't believe we should be treating our customers as criminals. So go ahead and put these on your tablets, Kindles and smartphones, but if a friend wants to read the bundle, please have them buy one for themselves. With pay-what-you-want, we believe there's a price for everyone. Or better yet, buy one for them as a gift. Help support indie authors!

Support nonprofits. Best of all, you can also give a portion of the proceeds from each bundle to charity. To learn more about these charities and those they help, click the "Learn More" link next the charities when you purchase.

Easy delivery. It's super convenient to get these ebooks onto your reader of choice—just download and sync. Better yet, if you have a Kindle or Kindle-enabled tablet or smartphone, we can send the books directly to your device. No computer required.

Missed our previous bundles? Check them out here.